- #Android emulator mac web development android#
- #Android emulator mac web development software#
- #Android emulator mac web development code#
- #Android emulator mac web development simulator#
Once you have your device open, touch the cogwheel icon in the top right corner of the screen to open a new menu.Īt the bottom of the list, you should see an option to Remove Device. We can’t see any information about the device as we are not on the right network, but this doesn’t matter. As you can see, we are removing “Living Room Speaker” from our “Living Room” section. While this covers most of the major categories of mobile website testing, there are still a few in-between that I may have missed, and certainly a huge number of responsive testing tools that were not mentioned.Find the device you want to remove and touch the icon to open its options. There’s too many differences for this to be substituted for real-world rigor. The browser sizes are arbitrary, the rendering engines are different, there’s no network delay, and so on.
#Android emulator mac web development code#
While it can be helpful for quick checks when making responsive code changes, it doesn’t even begin to compare to all the other testing methods. However, it’s the most basic form of testing and really shouldn’t be called “testing” at all. This works perfectly fine while coding and should be encouraged. While developing a site, it’s very common for designers and developers to quickly check responsive behavior by resizing a desktop browser. Rather, it’s just the same as resizing your browser to a specific size. In other words, it doesn’t magically render sites using mobile browser rendering engines. This can be helpful for a quick “sanity check”, but remember that this is not a substitute for real device testing or even using a simulator, because it’s using the same rendering engine as your browser. Simply visit the Responsinator website, type in your own URL at the top of the page, and it will generate live previews for you that are resized to the same resolutions as many popular devices. While this can be useful for quickly checking responsive design behavior, it’s not a substitute for real device testing. Responsinator will simply resize a website to a specific size. However, the rendering engines will still be functionally equivalent which can help you spot cross-browser issues. I say approximation because they still won’t show real network conditions, page load times, the relative size of tap targets, and other details that can be gleaned from physical devices.
#Android emulator mac web development android#
The emulators for iOS and Android are mostly designed for testing native apps, but they also include the default web browsers for each device which will show you a very good approximation of how pages will be rendered.
#Android emulator mac web development software#
There’s no substitute for the physical hardware, but software emulators are still pretty decent.
#Android emulator mac web development simulator#
Use the iOS Simulator and Android Emulator If you have some friends or family members that are using other mobile platforms, then you can probably quickly check it out on their devices, too (ask nicely). Most likely, you’re using an iOS or Android phone, which will at least give you some idea of what a large portion of the population will see. If a mobile device test suite is out of your budget, the next best thing is to use your own smartphone and mobile devices. Brad Frost wrote an excellent article about which mobile devices to test (the article is a few years old now, but the general principles should remain the same). This enables physical testing under real-world conditions and allows near 1-to-1 parity with what a user will actually experience. A mobile device test suite typically consists of a few of the most popular web browsing devices. If you’re running a client business that’s any larger than just you, this is essential.
However, it’s still a smart idea to invest in a mobile device test suite. Of course, comprehensive testing is not practical, because time and money are always a factor on any project. In a perfect world, every website would be tested on every mobile device that it might be viewed on. The user experience contains many factors like variable network conditions, pixel densities, the relative size of tap targets, and real page load times. It’s always best to test a website on real devices, because there are many parts of the experience that simply can’t be emulated or faked.
Here are five different methods to test a mobile site, ordered from the most ideal to the least favorable. There are many different ways to test websites on mobile devices, but they are not all created equal. Mobile devices are on track to eclipse desktop devices in the near future.